Build your company

Star Wars Zero Company Characters & Companions

Meet Hawks, Trick, Tel-Rea, Cly, Luco, Jae and Kabb in STAR WARS Zero Company, and understand how story operators differ from customizable recruits.

EA’s official Operators hub lists Hawks plus six named story operators: Trick, Tel-Rea Vokoss, Cly Kullervo, Luco Bronc, Jae Mordant and Kabb Uppercut. They coexist with custom recruits. This is the complete core group named on that hub, not a claim that every NPC, temporary guest or player-created recruit is one of those seven characters.

Meet the company

The official introductions establish the following spoiler-light backgrounds without promising that every character is available for every mission.

Hawks and six featured story operators
OperatorBackground
HawksFormer Republic officer; customizable protagonist and commander.
TrickClone trooper CT-3301.
Tel-Rea VokossTognath Jedi Padawan.
Cly KullervoMandalorian associated with Clan Verminoth.
Luco BroncUmbaran sniper.
Jae MordantFrom House Mordant of Shu-Torun.
Kabb UppercutFelshi former fighter with a cybernetic arm.

Scroll horizontally to see the whole table.

Official Zero Company operator lineup.
Official Zero Company operator lineup.Image: Lucasfilm / EA / Bit Reactor

Story operators, custom recruits and deployment

The named operators are authored characters with backgrounds and individual talents. Custom recruits are generated through the player’s creation and recruitment systems and can fill a role the company lacks. A custom recruit does not become another version of an authored companion, and the official hub does not turn every character shown elsewhere in the story into a permanent squad member.

Separate three numbers when planning the company: seven characters are named on the official Operators hub including Hawks, the standard combat deployment is four operators, and roster capacity begins at seven before upgrades can raise it to twenty. Those facts describe different layers; “all companions” does not mean all seven deploy together or that the reserve roster stops at seven.

Hawks is required for story missions. Other restrictions can vary by mission, so use the deployment screen rather than assuming every authored or custom operator is eligible for every objective.

Hawks and custom recruits

Hawks is the player’s customizable former Republic officer. Appearance, voice and standard Specialization can be tailored, but Hawks remains the campaign protagonist. Story missions require Hawks; if Hawks dies, the mission fails and must be restarted.

Custom recruits help fill tactical gaps in the company. They do not replace every authored identity: creating a recruit does not make them another Tel-Rea or unlock Jedi as an ordinary class. Hawks and custom recruits can change standard Specializations; authored operators have assigned Talents and some have a Specialization that cannot be changed, so review each character sheet instead of assuming every respec option is universal.

Bonds are about the team, not romance

There are no romance routes. Bonds instead represent cooperation and development between operators. Call for Backup lets an eligible operator bring a teammate into the next attack, while Cross-training provides lasting progression benefits.

Arekkz Gaming’s preview notes that a Medic’s healing and support can help create opportunities to develop Bonds. That observation is a reason to pay attention to cooperation, not evidence that every relationship must be progressed through the same class. The Bonds guide separates the confirmed systems from relationship assumptions.

A voice credit is not a recruitment promise

StarWars.com’s cast announcement includes Anakin Skywalker, voiced in English by Matt Lanter. An announced performance does not establish that the character joins the permanent playable roster. Treat cast lists as credits, not unlock instructions.

For the performers behind Hawks and the company, use the voice cast and composer page. For the number of operators you can field and retain, use squad size and recruitment.