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Star Wars Zero Company Hawks & Character Creation

Explore Hawks customization in STAR WARS Zero Company: appearance, species, voice and Specializations, plus the limits of custom operator creation.

Hawks is a customizable protagonist, not a blank replacement for every character in STAR WARS Zero Company. EA Help lists six starting Origins—Human, Devaronian, Mirialan, Togruta, Twi’lek and Zabrak—plus appearance, outfit, voice, standard Specialization and Weapon Class choices. Hawks remains the former Republic officer who leads the company.

What you can personalize

Origin determines Hawks’ species and which appearance categories are available; it does not determine combat style. For example, species with lekku or horns use species-specific categories instead of every Human hair option. The six Origins above apply to Hawks. Do not assume a custom recruit’s species pool is identical.

The creator also includes body and facial features, color choices, scars or body art where the selected Origin supports them, and separate outfit slots. Hawks is the surname and cannot be changed; the Dossier accepts a first name and a voice selection.

Character customization separates an operator’s appearance from the tactical role you assign.
Character customization separates an operator’s appearance from the tactical role you assign.Image: Lucasfilm / EA / Bit Reactor

What can be changed after the tutorial?

After the initial battle tutorial unlocks The Den, the Customization Facility can change Hawks’ Origin and voice from the Profile tab, as well as appearance and outfits. Headwear can be hidden during conversations. These options let you revise the look without starting over.

Combat choices use a separate path. Hawks and custom operators can change standard Specializations, while Weapon Class and equipment should be reviewed with the role. An authored operator may have a locked Specialization, so do not generalize Hawks’ freedom to every companion.

Appearance does not supply a stat build

EA’s Q&A states that species and outfits do not provide inherent statistical bonuses. Choose a look because you want it, then build the tactical role through the operator’s actual Specialization, abilities and equipment. Cosmetic armor is not a shortcut to a different character identity.

Origin, facial features and outfits are cosmetic and do not decide Hawks’ combat style. The tactical build comes from Specialization, Weapon Class, abilities and equipment. The eight-class comparison gives a role-based starting point.

Can Hawks become a Jedi?

No. Jedi is not an ordinary class choice for Hawks or custom humanoid recruits. Tel-Rea is the company’s authored Jedi Padawan. Likewise, Cly’s Mandalorian identity is distinct from equipping an ARC Trooper cosmetic or choosing a standard offensive class.

Hawks also remains essential to the story structure: Hawks must deploy on story missions, and death triggers mission failure and a restart. Changing appearance or class does not remove that campaign rule.

Preparing a custom recruit

Decide what your roster lacks before creating several similar operators. A new recruit can fill a tactical role or provide a reserve while another member recovers. Check the recruit’s sheet and available abilities rather than treating appearance as a measure of combat strength.

EcksToo’s gameplay guide demonstrates preparing custom characters through the main-menu Databank before hiring becomes available. Creating a design is not the same as having it deployed in the campaign: recruitment and roster capacity still apply. See squad size and recruitment for those limits.